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Abstract
The main purpose of this project is to create a battle simulator based on the Shin Megami Tensei (SMT) intellectual property. Using the Unity game engine, the project aims to create an application that allows users to create a team of four demons, and face off against a team of demons controlled by an AI user. The project utilizes several exclusive mechanics found within the SMT series, a notable example being the press turn system. Throughout the course of the paper, the editor is showcased in detail, as well as the challenges relating to modeling, graphics, and control flow faced during the creation process. All of the code created for the project uses the C# language, developed using the Visual Studio Code editor. All assets used were either ripped directly from SMTV or found for free on the Unity Store, with links in the References chapter.